Publications

(2026). The Nocturnity Scale: Measuring the Sense of Being at Night in Virtual Urban Environments. ACM SAP 2026.

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(2026). Investigating Self-Body Perception and its Effect on Affordance in Augmented Reality. ACM TAP.

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(2026). The influence of virtual character actions and emotional expressions on trust in autonomous vehicles. Virtual Reality.

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(2026). Modulating Perceived Affordances in Augmented Reality Through Object Physicality and Thermal Appearance. IEEE TVCG.

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(2026). How Opacity and Background Affect Surface Contact Perception in Optical See-Through AR. IEEE TVCG.

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(2026). Depth Perception in Soft-Edge Occlusion-Capable Optical See-Through Head-Mounted Displays. IEEE VRW 2026.

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(2025). Trust and Safety in Autonomous Vehicles: Evaluating Contextual Visualizations for Highlighting, Prediction, and Anchoring. ICAT-EGVE 2025.

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(2025). Examining the impact of AR Weather Customization on Trust in Autonomous Vehicles. IEEE ISMAR-Adjunct 2025.

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(2025). Impact of Adding, Removing and Modifying Driving and Non-Driving Related Information on Trust in Autonomous Vehicles. IEEE VR 2025.

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(2025). Visualisations des mécanismes micro pour appréhender la complexité des systèmes distribués auto-organisés.

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(2025). Towards Augmented Reality Support for Swarm Monitoring: Evaluating Visual Cues to Prevent Fragmentation. IEEE TVCG.

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(2025). The 2nd Workshop on Seamless Reality: AR Technologies for Seamless Perception and Cognition between Cyber and Physical Spaces. IEEE VRW 2025.

(2025). Hands Off, Avatars On: Towards a Modular Approach for Real-Time Body Modification in AR. IEEE ISMAR-Adjunct 2025.

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(2025). Exploration du modèle MUCAS basé sur les Boids de Reynolds pour l'obtention de différents comportements collectifs. JFSMA 2025.

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(2025). Embodied Interaction and Habituation in Virtual Reality: A Digital Anthropological Inquiry. 11ICSSM 2025.

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(2024). The Influence of a Prop Mass on Task Performance in Virtual Reality. ICAT-EGVE 2024.

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(2024). A Study on Improving Attention Redirection in Complex Systems Using Augmented Reality Cues. ICAT-EGVE 2024.

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(2024). Investigating Whether the Mass of a Tool Replica Influences Virtual Training Learning Outcomes. IEEE TVCG.

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(2024). Human perception of swarm fragmentation. ACM/IEEE international conference on human-robot interaction (HRI’24).

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(2023). How to Grasp the Complexity of Self-Organised Robot Swarms?. FRCCS 2023: French Regional Conference on Complex Systems.

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(2023). A unifying method-based classification of robot swarm spatial self-organisation behaviours.

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(2021). Mirror, mirror on my phone: Investigating dimensions of self-face perception induced by augmented reality filters. Proceedings - 2021 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2021.

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(2020). Influence of virtual objects' shadows and lighting coherence on distance perception in optical see-through augmented reality. Journal of the Society for Information Display.

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(2020). Can Retinal Projection Displays Improve Spatial Perception in Augmented Reality?. Proceedings - 2020 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2020.

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(2019). Virtual Objects Look Farther on the Sides : The Anisotropy of Distance Perception in Virtual Reality. IEEE Virtual Reality Conference.

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(2019). Studying exocentric distance perception in optical see-through augmented reality. Proceedings - 2019 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2019.

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(2019). Pyramid escape: Design of novel passive haptics interactions for an immersive and modular scenario. 26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings.

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(2017). RA-Go: a SAR Go Interface. ISMAR 2017.

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(2017). CollabAVR: A Collaborative Application in Augmented and Virtual Reality. ISMAR 2017.

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(2016). Vers un patrimoine numérique des connaissances historiques : le projet Nantes 1900. Digital Week.

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