Academic CV · Updated August 2026
Associate Professor at IMT Atlantique
I study perception and embodied interaction in Virtual and Augmented Reality, with a particular focus on augmented affordances, body perception, human factors, and cooperation between humans and autonomous systems.
My research examines how Virtual and Augmented Reality reshape perception, embodiment, and action. I study augmented affordances, body perception, and human factors, and design immersive interfaces that help people understand and cooperate with autonomous systems.
Core themes: spatial and body perception · embodied interaction · augmented affordances · human–autonomous-system cooperation · experimental methods for XR.
Browse the full publication list, consult my Google Scholar profile for citations and indexed records, or access my HAL CV.
Long-term research partnerships and joint supervision across Europe, Asia, and Australia.
December 2020 – July 2026 · Brest
September 2017 – June 2020 · Nantes
February 2020 · Palaiseau
One-day intervention (six hours of lectures and practicals) dedicated to Augmented Reality, as part of the “Virtual / Augmented Reality & 3D Interactions” major.
Doctoral supervision centered on perception, interaction, and human–computer collaboration in Virtual and Augmented Reality.
Seven ongoing co-supervisions across France and Australia; the Australian collaborations are developed within the CNRS IRL CROSSING framework.
4D narrative visualizations for marine-drone mission reporting
Perception and interaction with real and virtual hands and objects in Augmented Reality
AI perceptive assistance during teleoperations of rovers in deep space
Study of body perception and morphology in Augmented Reality
Enhancing perceptual and cognitive processes in AR studies for real-world applications
Perception and representation of urban night-lighting ambiances in Virtual Reality
Perception of affordances and embodied interaction in Augmented Reality
Three co-supervised theses defended since 2024.
Perception and comprehension of robot swarms through human perception and localized visualizations
Optimizing sensory feedback and manual-interaction efficiency within XR experiments
Building confidence in autonomous vehicles through AR visualization of AI decision-making context
Research staff supervised across immersive interaction and human factors projects.
| Year | Student | Period |
|---|---|---|
| 2021 | Guyllian Gomez | Jan. – Jul. |
| 2022 | Lucas Bernin | Jan. – Jul. |
| Hugo Da Maïa | Apr. – Aug. | |
| Daniel Ledoussal | May – Jun. | |
| 2023 | Nolwenn Paluet | Mar. – Aug. |
| Clément Jézéquel | Mar. – Aug. | |
| Ambre Daigremont | Apr. – Jul. | |
| 2024 | Georges Simbe | Jan. – Apr. |
| Taha Lamine | Feb. – Aug. | |
| Marie-Cécile Léculier | Feb. – Jun. | |
| Clémence Cunin | Mar. – Aug. | |
| Lory Somphonphakdy | Apr. – Aug. | |
| Lucas Thomesse | Apr. – Sep. | |
| 2025 | Lilas Privateer | Mar. – Aug. |
| Titouan Aline | Mar. – Aug. | |
| Ewan Durand | Mar. – May | |
| Gauthier Bertram | Apr. – Sep. | |
| Yutaro Tanaka | May – Oct. | |
| 2026 | Guilhem Mas | Feb. – Aug. |
| Ewan Durand | Apr. – Sep. | |
| Efflam Rol | Apr. – Aug. | |
| Samuel Lallemand | Apr. – Aug. |
I co-organized NII Shonan Meeting No. 242 — Seamless Reality, held at the Shonan Village Center, Japan, from June 1 to 4, 2026. The other organizers were Yuta Itoh (Institute of Science Tokyo), Takefumi Hiraki (University of Tsukuba), Yuichi Hiroi (Cluster Metaverse Lab), and Jean-Marie Normand (Centrale Nantes).
The international seminar brought together researchers in Augmented Reality, Human–Computer Interaction, human augmentation, and cognitive science. It examined how cognitive and behavioral changes developed in virtual environments can transfer seamlessly to the physical world, with a focus on high-presence VR/AR systems, perception-based design, embodiment, shape-changing and haptic interaction, and the societal implications of Seamless Reality.
Outreach intervention on perceptual biases in virtual and augmented displays.
Presentation of the laboratory’s project Coraulis (Observation center in augmented reality and sound immersion site) at the annual CNRS (French National Research Agency) humanities exhibition.
September 2017 – November 2020 · Nantes / Rennes
Perception and Interaction in Augmented Reality
Hybrid team, Inria Rennes / AAU-CRENAU, École Centrale de Nantes.
April – September 2017 · Laval
CLARTE is a technology resource center specializing in Virtual Reality, Augmented Reality, and emerging technologies.
Development of an industrial and collaborative application in Virtual and Augmented Reality.
September 2016 – March 2017 · Nantes
Influence of the disparity between accommodation and vergence in the perception of augmented reality environments.
Bibliographic research, design and realization of experiments, and writing of scientific documents.
January – February 2016 · Nantes / Paris
Modeling and simulation of heritage: for a critical evaluation of digital applications.
Interviews with curators and heads of communication at cultural institutions, followed by analysis and preparation of a report on the use of digital technologies in French museums.
October – December 2015 · Nantes
April – September 2015 · Nantes
Title: Toward a Characterization of Perceptual Biases in Mixed Reality: A Study of Factors Inducing Distance Misperception
Thesis carried out in the AAU Crenau (Nantes) and Inria (Rennes) labs.
Defended in Nantes on November 24, 2020. Read the thesis overview.
Supervision:
Jury:
Highly selective French Engineering School conferring a diploma equivalent to a Master’s degree.