Introduction à Unity FR
Comprendre le moteur, lire l’éditeur et assembler des composants avant le TP d’initiation.
Learning resources
Explore the course materials, then put the concepts into practice with the labs. Within each topic, labs follow a suggested learning order.
Build interactive scenes and understand how images are rendered.
Comprendre le moteur, lire l’éditeur et assembler des composants avant le TP d’initiation.
Understand the rendering pipeline, materials, lighting and image formation.
Build a first interactive scene with objects, physics, scripts and a standalone build.
Compose a Unity diorama and work on materials, lighting and rendering with URP.
From a first immersive application to manipulation, navigation and software engineering.
An interactive world, a moving body, a perceptual experience
The ideas behind immersive and interactive environments
Design, train, care, explore, meet
The mechanisms behind immersive experience
Motion capture and sensory output
Selection, manipulation and application control
Locomotion, orientation and changes of scale
Immersion, presence, embodiment and comfort
Turn a Unity scene into a VR workshop: headset tracking, controllers, teleportation, object manipulation and event-driven interactions with OpenXR and XR Interaction Toolkit.
Direct grabbing, virtual rays, Near Far and two-handed manipulation: design and compare interaction techniques in virtual reality.
Compare continuous movement, teleportation, multi-scale navigation and Grabbing-the-Air in a virtual city and maze.
Develop a structured, instrumented VR application that is easy to debug, applying Unity/XR engineering best practices.
Track the real world and augment it on a smartphone or through projection.
From camera images and feature detection to robust tracking in mixed reality.
Detect and track a planar marker in a video stream using feature points and a homography.
Hands-on tutorial on projective augmented reality using camera-projector calibration and OpenCV.
Hands-on lab on smartphone augmented reality using ARCore.
Study comfort, avatars and embodiment in virtual reality.
Immersion, presence, embodiment and comfort
Compare the effects of design choices on virtual reality comfort through an experimental study.
Explore how avatars and embodiment influence the virtual reality experience.
Design studies, analyse data and interpret results.
Concevoir une étude, choisir les tests statistiques et interpréter les résultats.
Prepare your workstation and present your work clearly.
Prepare Unity and the C# editor on school workstations before the labs.
A short, illustrated report presenting your progress, implementation choices and final result.