Pyramid escape: Design of novel passive haptics interactions for an immersive and modular scenario

Abstract

In this paper, we present the design of ten different 3D user interactions using passive haptics and embedded in an escape game scenario in which users have to escape from a pyramid in a limited time. Our solution is innovative by its modularity, allowing interactions with virtual objects using tangible props manipulated either directly using the hands and feet or indirectly through a single prop held in the hand, in order to perform several interactions with the virtual environment (VE). We also propose a navigation technique based on the ‘impossible spaces’ design, allowing users to naturally walk through several overlapping rooms of the VE. All together, our different interaction techniques allow the users to solve several enigmas built into a challenging scenario inside a pyramid.

Publication
26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings
Hugo Brument

Inria, CNRS, IRISA, University of Rennes, France

Rebecca Fribourg

Inria, CNRS, IRISA, University of Rennes, France

Gerard Gallagher

Inria, CNRS, IRISA, University of Rennes, France

Thomas Howard

Inria, CNRS, IRISA, University of Rennes, France

Flavien Lecuyer

Inria, CNRS, IRISA, University of Rennes, France

Tiffany Luong

Inria, CNRS, IRISA, University of Rennes, France
b<>com, France

Victor Mercado

Inria, CNRS, IRISA, University of Rennes, France

Etienne Peillard
Etienne Peillard
Associate Professor

IMT Atlantique
LS2N
CNRS IRL CROSSING

My research focuses on perception and embodied interaction in Virtual and Augmented Reality, including augmented affordances, body perception, and human-system cooperation in immersive environments.

Xavier De Tinguy

Inria, CNRS, IRISA, University of Rennes, France

Maud Marchal

Inria, CNRS, IRISA, University of Rennes, France