Pyramid escape: Design of novel passive haptics interactions for an immersive and modular scenario
Hugo Brument, Rebecca Fribourg, Gerard Gallagher, Thomas Howard, Flavien Lecuyer, Tiffany Luong, Victor Mercado, Etienne Peillard, Xavier De Tinguy, Maud Marchal
January, 2019
Abstract
In this paper, we present the design of ten different 3D user interactions using passive haptics and embedded in an escape game scenario in which users have to escape from a pyramid in a limited time. Our solution is innovative by its modularity, allowing interactions with virtual objects using tangible props manipulated either directly using the hands and feet or indirectly through a single prop held in the hand, in order to perform several interactions with the virtual environment (VE). We also propose a navigation technique based on the ‘impossible spaces’ design, allowing users to naturally walk through several overlapping rooms of the VE. All together, our different interaction techniques allow the users to solve several enigmas built into a challenging scenario inside a pyramid.
Publication
26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings
Hugo Brument
Inria, CNRS, IRISA, University of Rennes, France
Rebecca Fribourg
Inria, CNRS, IRISA, University of Rennes, France
Gerard Gallagher
Inria, CNRS, IRISA, University of Rennes, France
Thomas Howard
Inria, CNRS, IRISA, University of Rennes, France
Flavien Lecuyer
Inria, CNRS, IRISA, University of Rennes, France
Tiffany Luong
Inria, CNRS, IRISA, University of Rennes, France
b<>com, France
Victor Mercado
Inria, CNRS, IRISA, University of Rennes, France

Associate Professor
IMT Atlantique
LS2N
CNRS IRL CROSSING
My research focuses on perception and embodied interaction in Virtual and Augmented Reality, including augmented affordances, body perception, and human-system cooperation in immersive environments.
Xavier De Tinguy
Inria, CNRS, IRISA, University of Rennes, France
Maud Marchal
Inria, CNRS, IRISA, University of Rennes, France