Unity Configuration on School PCs
Unity Hub
Launching Unity Hub
On the school computers, launch Unity Hub from the menu Applications > Development > Unity Hub.
On first use, you will need to:
- create a Unity account.
Locating the Unity Editor
In Unity Hub, perform a Locate of the Unity installation and specify the following path:
/opt/img/Unity-2021.3.9f1/Editor/Unity
Visual Studio Code (C# editor)
To automatically open your C# scripts in Visual Studio Code from Unity:
- Open Unity.
- Go to Edit > Preferences.
- Select the External Tools tab.
- In External Script Editor, choose Browse… (if VS Code does not already appear).
- Indicate the following path:
/usr/bin/code
If there is an auto-completion issue (OmniSharp)
If auto-completion does not work correctly in Visual Studio Code:
- Go to: File > Preferences > Settings > C# configuration > Omnisharp Use Global Mono
- Change the value from auto to always.
If the problem persists:
- uninstall and then reinstall the C# extension in Visual Studio Code,
- then set again Omnisharp Use Global Mono = always.
For Windows machines, if the error persists, consult: (https://github.com/dotnet/vscode-csharp/blob/main/docs/Troubleshooting-‘The-.NET-Core-SDK-cannot-be-located.’-errors.md)
Choosing the project folder (very important)
When you create a Unity project, place it in a local directory on the machine, for example:
/tmpor- your local space on the school PC.
Why?
This allows you to use the local SSD, which is much faster than the network drive where your personal space is located.
⚠️ Important: mandatory backup at the end of the session
This folder is local and temporary: it is deleted when the machine is restarted.
👉 At the end of the session, you must copy your Unity project to your personal space.