Étienne Peillard
Étienne Peillard
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Virtual Reality
The Nocturnity Scale: Measuring the Sense of Being at Night in Virtual Urban Environments
A theory-driven scale for measuring the subjective sense of being at night in virtual urban environments.
Anthony Le Gourriérec
,
Etienne Peillard
,
Nicolas Houel
,
Myriam Servières
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DOI
CEXI-HA
IMT Atlantique’s shared experimental platform for studying and evaluating interactions between people and immersive, interactive, and human-augmentation technologies.
Etienne Peillard
Official IMT Atlantique page
Contact the platform
Perception and Representation of Urban Night Lighting Ambiances in Virtual Reality
CIFRE PhD research project developing immersive decision-support tools for urban night lighting, human perception, and light-pollution mitigation.
L'Observatoire de la Nuit
CIFRE programme
Nocturnity Scale paper on HAL
The Influence of a Prop Mass on Task Performance in Virtual Reality
A within-subject study shows that a lighter tracked replica improves pointing performance and reduces perceived difficulty and cognitive load compared with a heavy replica.
Lucas Thomesse
,
Julien Cauquis
,
Etienne Peillard
,
Lionel Dominjon
,
Thierry Duval
,
Guillaume Moreau
PDF
Project
DOI
Body Perception and Morphology in Augmented Reality
PhD research project investigating embodiment, self-body perception, and body-image applications when a modified virtual body is combined with the physical world in Augmented Reality.
AI “Perceptive Assistance” During Teleoperations of Rovers in Deep Space
Joint PhD research project investigating how immersive interfaces, multimodal feedback, and AI-based assistance can support human operators during deep-space rover teleoperation.
Official research topic
European Commission programme record
CNRS IRL CROSSING
Investigating Whether the Mass of a Tool Replica Influences Virtual Training Learning Outcomes
A controlled study of 80 participants finds that, for the tested rotary-tool training, a replica weighing 50%, 100%, or 150% of the original tool did not measurably change learning outcomes.
Julien Cauquis
,
Etienne Peillard
,
Lionel Dominjon
,
Thierry Duval
,
Guillaume Moreau
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DOI
Distance Perception in Mixed Reality
A doctoral research project examining why distances can be misperceived in Virtual and Augmented Reality, and how scene design and display technology can reduce these biases.
Virtual Objects Look Farther on the Sides : The Anisotropy of Distance Perception in Virtual Reality
Four psychophysical experiments showing that virtual objects are perceived as farther away when placed to the side of the observer.
Etienne Peillard
,
Thomas Thebaud
,
Jean-Marie Normand
,
Ferran Argelaguet
,
Guillaume Moreau
,
Anatole Lécuyer
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