Étienne Peillard
Étienne Peillard
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Unity
Lab — 3D interaction: manipulation techniques
Direct grabbing, virtual rays, Near Far and two-handed manipulation: design and compare interaction techniques in virtual reality.
Last updated on Oct 15, 2026
Virtual Reality
Lab — 3D navigation in virtual reality
Compare continuous movement, teleportation, multi-scale navigation and Grabbing-the-Air in a virtual city and maze.
Last updated on Oct 15, 2026
Virtual Reality
Lab — First virtual reality application
Turn a Unity scene into a VR workshop: headset tracking, controllers, teleportation, object manipulation and event-driven interactions with OpenXR and XR Interaction Toolkit.
Last updated on Oct 15, 2026
Virtual Reality
Lab — Avatars and embodiment in virtual reality
Explore how avatars and embodiment influence the virtual reality experience.
Last updated on Oct 15, 2026
Human Factors
Lab — Cybersickness and comfort in virtual reality
Compare the effects of design choices on virtual reality comfort through an experimental study.
Last updated on Oct 15, 2026
Human Factors
Lab — Virtual reality engineering and debugging
Develop a structured, instrumented VR application that is easy to debug, applying Unity/XR engineering best practices.
Last updated on Oct 15, 2026
Virtual Reality
Lab — Smartphone augmented reality
Hands-on lab on smartphone augmented reality using ARCore.
Last updated on Oct 15, 2026
Augmented Reality
Lab — 3D rendering: stylized diorama
Compose a Unity diorama and work on materials, lighting and rendering with URP.
Last updated on Oct 15, 2026
Computer Graphics
Lab — Unity 3D basics
Build a first interactive scene with objects, physics, scripts and a standalone build.
Last updated on Oct 15, 2026
Computer Graphics
Unity setup — Brest campus PCs
Prepare Unity and the C# editor on school workstations before the labs.
Last updated on Oct 15, 2026
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