Étienne Peillard
Étienne Peillard
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Embodiment
TP — Avatar and Embodiment in VR
Overview In this lab, you will explore how avatars are created, animated, and embodied in Virtual Reality. Avatars are a central component of immersive systems. They allow users to perceive and interact with virtual environments through a virtual body.
Last updated on Mar 11, 2026
Teaching
,
Labs
AR Filters Change How We Think, Not Who We Like: Effects of Role and Age Embodiment on Cognitive Performance and Age Bias
Brief AR aging and scientist-role filters did not reduce age bias; identification with scientist attire was modestly associated with math performance.
Marie Jarrell
,
Etienne Peillard
PDF
Project
DOI
Body Perception and Morphology in Augmented Reality
PhD research project investigating embodiment, self-body perception, and body-image applications when a modified virtual body is combined with the physical world in Augmented Reality.
Using Identification with AR Face Filters to Predict Explicit and Implicit Gender Bias
Identification with gender-manipulated AR face filters relates to explicit gender-norm agreement, but not to implicit gender bias, in ways that depend on the user and filter.
Marie Jarrell
,
Etienne Peillard
PDF
Cite
Project
DOI
AR identity, face filters and societal biases
This project examines how identification with augmented versions of oneself shapes attitudes, self-perception, and cognitive performance in everyday AR face-filter experiences.
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