<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Embodied Interaction | Étienne Peillard</title><link>https://www.etiennepeillard.com/tag/embodied-interaction/</link><atom:link href="https://www.etiennepeillard.com/tag/embodied-interaction/index.xml" rel="self" type="application/rss+xml"/><description>Embodied Interaction</description><generator>Wowchemy (https://wowchemy.com)</generator><language>en-us</language><lastBuildDate>Wed, 01 Jan 2025 00:00:00 +0000</lastBuildDate><image><url>https://www.etiennepeillard.com/media/sharing.png</url><title>Embodied Interaction</title><link>https://www.etiennepeillard.com/tag/embodied-interaction/</link></image><item><title>Augmented affordances and embodied interaction</title><link>https://www.etiennepeillard.com/project/paeiar/</link><pubDate>Wed, 01 Jan 2025 00:00:00 +0000</pubDate><guid>https://www.etiennepeillard.com/project/paeiar/</guid><description>&lt;p>&lt;em>ANR JCJC project at IMT Atlantique / LS2N, studying how augmented reality changes the action possibilities people perceive in their physical surroundings.&lt;/em>&lt;/p>
&lt;nav class="paeiar-jump-nav" aria-label="Jump to a section of the PAEIAR project">
&lt;span class="paeiar-jump-nav__label">Explore the project&lt;/span>
&lt;span class="paeiar-jump-nav__links">
&lt;a href="#at-a-glance">Overview&lt;/a>
&lt;a href="#research-programme">Research programme&lt;/a>
&lt;a href="#yutaros-doctoral-research">Yutaro’s research&lt;/a>
&lt;a href="#project-team">Team&lt;/a>
&lt;a href="#funding">Funding&lt;/a>
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&lt;/nav>
&lt;h2 id="at-a-glance">At a glance&lt;/h2>
&lt;p>Augmented Reality (AR) does more than place digital content beside the physical world: it can change what an object appears to allow us to do. A solid object may seem warmer, softer, easier to grasp, or newly actionable when virtual cues alter its appearance, location, or response to movement. PAEIAR studies these &lt;strong>mixed affordances&lt;/strong>—action possibilities that emerge from the combination of physical and digital information.&lt;/p>
&lt;p>The project asks how visual and spatial AR cues reshape perception before, during, and after action. Its goal is to provide empirical foundations and design principles for AR interfaces that guide gestures clearly, subtly, and coherently.&lt;/p>
&lt;div class="paeiar-pathways">
&lt;a class="paeiar-pathway" href="#research-programme">
&lt;span class="paeiar-pathway__number">01&lt;/span>
&lt;span class="paeiar-pathway__label">The project&lt;/span>
&lt;span class="paeiar-pathway__text">A three-axis research programme on perception, interaction, and gesture guidance.&lt;/span>
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&lt;a class="paeiar-pathway" href="#yutaros-doctoral-research">
&lt;span class="paeiar-pathway__number">02&lt;/span>
&lt;span class="paeiar-pathway__label">Yutaro’s contribution&lt;/span>
&lt;span class="paeiar-pathway__text">Doctoral experiments on how the appearance and physicality of AR objects modulate affordances.&lt;/span>
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&lt;h2 id="research-programme">Research programme&lt;/h2>
&lt;p>PAEIAR brings together experimental psychology, human–computer interaction, and AR engineering. Rather than treating augmentation as a neutral layer, the project treats it as a perceptual intervention: each visual change can influence object interpretation, motor preparation, and the gesture that follows.&lt;/p>
&lt;figure class="paeiar-workpackages">
&lt;img src="image-1.png" alt="Diagram of the three PAEIAR work packages and their relationships" loading="lazy">
&lt;figcaption>PAEIAR connects perceptual characterisation, interaction techniques, and visual gesture guidance through a shared perception–action loop.&lt;/figcaption>
&lt;/figure>
&lt;div class="paeiar-axes">
&lt;article class="paeiar-axis">
&lt;span class="paeiar-axis__number">WP1&lt;/span>
&lt;h3>Characterising perceptual change&lt;/h3>
&lt;p>Measure how visual AR transformations affect the properties people attribute to physical and virtual objects, and the actions they expect those objects to support.&lt;/p>
&lt;/article>
&lt;article class="paeiar-axis paeiar-axis--accent">
&lt;span class="paeiar-axis__number">WP2&lt;/span>
&lt;h3>Understanding interaction-driven effects&lt;/h3>
&lt;p>Examine how direct manipulation, tangible interaction, and indirect control reshape affordances through the action itself.&lt;/p>
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&lt;article class="paeiar-axis">
&lt;span class="paeiar-axis__number">WP3&lt;/span>
&lt;h3>Designing gesture guidance&lt;/h3>
&lt;p>Develop and evaluate visual strategies that steer movement through perceived affordances rather than explicit instruction.&lt;/p>
&lt;/article>
&lt;/div>
&lt;p>Together, these work packages trace a full perception–action loop: from how an augmented object is interpreted, through the interaction it invites, to the gesture it can help guide in a real-world task.&lt;/p>
&lt;h3 id="expected-outcomes">Expected outcomes&lt;/h3>
&lt;p>The project will deliver experimental protocols, behavioural datasets, models of mixed affordances, and practical guidelines for designing perceptually grounded AR experiences. These outcomes are intended to support both fundamental research on embodied perception and the design of intelligible mixed-reality systems.&lt;/p>
&lt;h2 id="yutaros-doctoral-research">Yutaro’s doctoral research&lt;/h2>
&lt;p class="paeiar-kicker">PhD research · core contribution to PAEIAR&lt;/p>
&lt;p>The PAEIAR programme provides the wider scientific framework. Within it, &lt;a href="https://www.etiennepeillard.com/authors/yutaro-tanaka/">&lt;strong>Yutaro Tanaka&lt;/strong>&lt;/a> investigates a focused question: &lt;strong>how do the visible material and physical properties of augmented objects change the actions people believe they can perform?&lt;/strong> His doctoral work makes the project’s central idea experimentally concrete by varying what an object looks and feels like in AR, then measuring changes in perceived affordances and interaction.&lt;/p>
&lt;h3 id="featured-publication">Featured publication&lt;/h3>
&lt;div class="paeiar-featured-publication">
&lt;p class="paeiar-kicker">IEEE Transactions on Visualization and Computer Graphics · 2026&lt;/p>
&lt;p class="paeiar-featured-publication__lead">A first study tests how an object’s physicality and thermal appearance in AR influence the actions users perceive it to afford.&lt;/p>
&lt;div class="pub-list-item view-citation" style="margin-bottom: 1rem">
&lt;i class="far fa-file-alt pub-icon" aria-hidden="true">&lt;/i>
&lt;span class="article-metadata li-cite-author">
&lt;span >
Yutaro Tanaka&lt;/span>, &lt;span >
Juri Yoneyama&lt;/span>, &lt;span >
Nathalie Le Bigot&lt;/span>, &lt;span >
Guillaume Moreau&lt;/span>, &lt;span >
Gilles Coppin&lt;/span>, &lt;span class="author-highlighted">
Etienne Peillard&lt;/span>
&lt;/span>
(2026).
&lt;a href="https://www.etiennepeillard.com/publication/tanaka-2026-modulating-affordances/">Modulating Perceived Affordances in Augmented Reality Through Object Physicality and Thermal Appearance&lt;/a>.
&lt;em>IEEE TVCG&lt;/em>.
&lt;p>
&lt;a class="btn btn-outline-primary btn-page-header btn-sm" href="https://hal.science/hal-05709770/document" target="_blank" rel="noopener">
PDF
&lt;/a>
&lt;a class="btn btn-outline-primary btn-page-header btn-sm" href="https://www.etiennepeillard.com/project/paeiar/">
Project
&lt;/a>
&lt;/p>
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&lt;/div>
&lt;h2 id="project-team">Project team&lt;/h2>
&lt;p>PAEIAR connects expertise in embodied interaction, experimental psychology, and the perceptual evaluation of Augmented Reality. Étienne Peillard leads the project; Yutaro Tanaka’s doctoral research is its main experimental thread.&lt;/p>
&lt;div class="paeiar-team-lead">
&lt;img src="https://www.etiennepeillard.com/authors/etienne-peillard/avatar.jpg" alt="Portrait of Étienne Peillard" loading="lazy">
&lt;div>
&lt;p class="paeiar-team-card__meta">Project leader · embodied interaction&lt;/p>
&lt;h3>&lt;a href="https://www.etiennepeillard.com/authors/etienne-peillard/">Étienne Peillard&lt;/a>&lt;/h3>
&lt;p>Étienne leads PAEIAR and its research on how augmented representations reshape perception, action, and the affordances of objects in mixed environments.&lt;/p>
&lt;div class="ep-team-affiliations" aria-label="Affiliations: IMT Atlantique and LS2N">&lt;span class="ep-team-affiliation">&lt;img src="https://www.etiennepeillard.com/media/icons/brands/imta.svg" alt="IMT Atlantique" loading="lazy">&lt;/span>&lt;span class="ep-team-affiliation">&lt;a href="https://www.ls2n.fr/">&lt;img src="https://www.etiennepeillard.com/media/logos/ls2n.png" alt="LS2N" loading="lazy">&lt;/a>&lt;/span>&lt;/div>
&lt;/div>
&lt;/div>
&lt;div class="paeiar-doctoral-highlight">
&lt;img src="https://www.etiennepeillard.com/authors/yutaro-tanaka/avatar.png" alt="Portrait of Yutaro Tanaka" loading="lazy">
&lt;div>
&lt;p class="paeiar-team-card__meta">Core doctoral research · PAEIAR&lt;/p>
&lt;h3>&lt;a href="https://www.etiennepeillard.com/authors/yutaro-tanaka/">Yutaro Tanaka&lt;/a>&lt;/h3>
&lt;p>Yutaro’s doctoral research makes the project’s central question testable: how visual AR cues change the properties people attribute to objects and the actions they expect those objects to support.&lt;/p>
&lt;ul>
&lt;li>studies how physicality and thermal appearance shape perceived affordances;&lt;/li>
&lt;li>measures how visual object properties influence action preparation and interaction; and&lt;/li>
&lt;li>develops evidence for perceptually grounded gesture guidance in AR.&lt;/li>
&lt;/ul>
&lt;div class="ep-team-affiliations" aria-label="Affiliations: IMT Atlantique and LS2N">&lt;span class="ep-team-affiliation">&lt;img src="https://www.etiennepeillard.com/media/icons/brands/imta.svg" alt="IMT Atlantique" loading="lazy">&lt;/span>&lt;span class="ep-team-affiliation">&lt;a href="https://www.ls2n.fr/">&lt;img src="https://www.etiennepeillard.com/media/logos/ls2n.png" alt="LS2N" loading="lazy">&lt;/a>&lt;/span>&lt;/div>
&lt;/div>
&lt;/div>
&lt;h3 id="doctoral-co-supervision">Doctoral co-supervision&lt;/h3>
&lt;div class="paeiar-team-grid">
&lt;article class="paeiar-team-card">
&lt;img src="https://www.etiennepeillard.com/authors/gilles-coppin/avatar.jpg" alt="Portrait of Gilles Coppin" loading="lazy">
&lt;div>&lt;p class="paeiar-team-card__meta">Perception and human factors · doctoral co-supervision&lt;/p>&lt;h4>&lt;a href="https://www.etiennepeillard.com/authors/gilles-coppin/">Gilles Coppin&lt;/a>&lt;/h4>&lt;p>Contributes expertise in human–computer interaction, affective perception, and experimental methods for studying how people interpret and act on augmented objects.&lt;/p>&lt;div class="ep-team-affiliations" aria-label="Affiliations: IMT Atlantique and Lab-STICC">&lt;span class="ep-team-affiliation">&lt;img src="https://www.etiennepeillard.com/media/icons/brands/imta.svg" alt="IMT Atlantique" loading="lazy">&lt;/span>&lt;span class="ep-team-affiliation">&lt;img src="https://www.etiennepeillard.com/media/logos/labsticc.png" alt="Lab-STICC" loading="lazy">&lt;/span>&lt;/div>&lt;/div>
&lt;/article>
&lt;article class="paeiar-team-card">
&lt;img src="https://www.etiennepeillard.com/authors/nathalie-lebigot/avatar.jpg" alt="Portrait of Nathalie Lebigot" loading="lazy">
&lt;div>&lt;p class="paeiar-team-card__meta">Cognitive psychology · doctoral co-supervision&lt;/p>&lt;h4>&lt;a href="https://www.etiennepeillard.com/authors/nathalie-lebigot/">Nathalie Le Bigot&lt;/a>&lt;/h4>&lt;p>Contributes expertise in perception–action interactions and cognitive evaluation, grounding the doctoral experiments in cognitive psychology.&lt;/p>&lt;div class="ep-team-affiliations" aria-label="Affiliations: Université de Bretagne Occidentale and Lab-STICC">&lt;span class="ep-team-affiliation">&lt;img src="https://www.etiennepeillard.com/media/logos/ubo.png" alt="Université de Bretagne Occidentale" loading="lazy">&lt;/span>&lt;span class="ep-team-affiliation">&lt;img src="https://www.etiennepeillard.com/media/logos/labsticc.png" alt="Lab-STICC" loading="lazy">&lt;/span>&lt;/div>&lt;/div>
&lt;/article>
&lt;/div>
&lt;h2 id="funding">Funding&lt;/h2>
&lt;div class="paeiar-funding">
&lt;img src="image.png" alt="French National Research Agency logo" loading="lazy">
&lt;p>&lt;strong>French National Research Agency · AAPG 2025 · JCJC scheme&lt;/strong>&lt;span>PAEIAR is funded for 42 months by the French National Research Agency (ANR).&lt;/span>&lt;/p>
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