Étienne Peillard
Étienne Peillard
Research
Projects
CEXI-HA
Publications
Teaching
CV
Contact
Light
Dark
Automatic
Augmented Reality
Smartphone Augmented Reality — Lab
Hands-on lab on smartphone augmented reality using ARCore.
Last updated on Feb 27, 2026
Projective Augmented Reality — Tutorial
Hands-on tutorial on projective augmented reality using camera-projector calibration and OpenCV.
Last updated on Feb 20, 2026
Augmented Reality — Lab — Marker Tracking (OpenCV)
Marker Tracking ▶ Base Code Requirements: pip install opencv-python pip install numpy Introduction The goal of this lab session is to introduce you to several fundamental concepts in computer vision through a concrete application: detecting and localizing a planar marker in a video stream.
Last updated on Feb 13, 2026
AR Filters Change How We Think, Not Who We Like: Effects of Role and Age Embodiment on Cognitive Performance and Age Bias
Brief AR aging and scientist-role filters did not reduce age bias; identification with scientist attire was modestly associated with math performance.
Marie Jarrell
,
Etienne Peillard
PDF
Project
DOI
CEXI-HA
IMT Atlantique’s shared experimental platform for studying and evaluating interactions between people and immersive, interactive, and human-augmentation technologies.
Etienne Peillard
Official IMT Atlantique page
Contact the platform
Enhancing Perceptual and Cognitive Processes in Augmented Reality Studies to Real-World Applications
Cotutelle PhD research project investigating how perceptual findings from controlled Augmented Reality studies can transfer to realistic environments and applications.
AUFRANDE funding programme
Min Ni's AUFRANDE profile
European Commission programme record
CNRS IRL CROSSING
Augmented affordances and embodied interaction
An ANR project examining how augmented reality transforms what people perceive they can do with physical and virtual objects.
Body Perception and Morphology in Augmented Reality
PhD research project investigating embodiment, self-body perception, and body-image applications when a modified virtual body is combined with the physical world in Augmented Reality.
Avatars and the augmented self in Augmented Reality
ANR project on the design, interaction, and perception of compelling avatars in Augmented Reality.
Project homepage
ANR project record
Using Identification with AR Face Filters to Predict Explicit and Implicit Gender Bias
Identification with gender-manipulated AR face filters relates to explicit gender-norm agreement, but not to implicit gender bias, in ways that depend on the user and filter.
Marie Jarrell
,
Etienne Peillard
PDF
Cite
Project
DOI
»
Cite
×