Outline of the introduction course
Quiz: VR, AR or neither?1.3
Virtual reality
Replace the real world with a virtual world through perception and action interfaces.
Augmented reality
Keep the physical worldObjects, surfaces and physical constraints
Keep its spatial structurePositions, distances and reference points
Add virtual elementsObjects and information situated in the scene
Keep the physical world as the setting of the experience; add virtual elements within it.
VR and AR: two design goals
Different goals; devices and perception–action mechanisms can be shared.
The continuum revisited
Body, support, movement limits · Skarbez, Smith and Whitton, 2021
The real body keeps conventional virtual reality within mixed reality.
One gesture, one loop: grasping an object
What is measured? What changes? What feedback is produced?
Action: person → world. Sensory feedback: world → person.
Headsets and projection rooms
Choose for the task: individual viewing, sharing, collaboration
HeadsetIndividual view; share through an external screen
Projection roomSide-by-side observation; tracking determines perspective
Comfort, collaboration and infrastructure: the activity guides the choice.
Takeaways
VRAct and perceive within a simulated world
AREnrich reality with virtual content registered in real time
A headset and rich sensations alone are not enough.