1 / Introduction to virtual reality1.1 Definitions

1

Introduction to virtual reality

An interactive world, a moving body, a perceptual experience

Étienne Peillard
IMT Atlantique

1 / Introduction to virtual realityThe eight-course programme

The eight-course roadmap

Understand the field → explain perception → design systems → evaluate experience

1 / Introduction to virtual reality1.1 Definitions

Outline of the introduction course

Definitions

1.1

Action and perception

1.2

Quiz: VR, AR or neither?

1.3

1 / Introduction to virtual realityPart 1 of 3

1.1

Definitions

1 / Introduction to virtual reality1.1 Definitions

Virtual reality

Physical-world interactionVirtual realityPerceptionActionUserReal worldUserVirtual worldSensory outputImages · sound · touchInterfacesTechnical devicesAction captureTracking · controllersPerceptionAction

Replace the real world with a virtual world through perception and action interfaces.

1 / Introduction to virtual reality1.1 Definitions

Augmented reality

Keep the physical world

Objects, surfaces and physical constraints

Keep its spatial structure

Positions, distances and reference points

Add virtual elements

Objects and information situated in the scene

Information overlaid on the physical environment
Information overlaid on the physical environment
Virtual content in a real setting
Virtual content in a real setting

Keep the physical world as the setting of the experience; add virtual elements within it.

1 / Introduction to virtual reality1.1 Definitions

VR and AR: two design goals

VR · ReplaceAR · AugmentReal environmentVirtual environmentReal environmentReal + virtual elementsA simulated settingThe real setting is retainedPhysical environmentVirtual elements

Different goals; devices and perception–action mechanisms can be shared.

1 / Introduction to virtual reality1.1 Definitions

The historical continuum

Milgram and Kishino · 1994

Environmententirely realEnvironmententirely virtualAugmentedrealityAugmentedvirtualityMixed realityReal and virtual elements combined

The view can be virtual: what remains real in the experience?

1 / Introduction to virtual reality1.1 Definitions

Real content inside a virtual world

Augmented virtuality · two examples

The setting is virtual; visual information from the real world is brought into it.

1 / Introduction to virtual reality1.1 Definitions

The continuum revisited

Body, support, movement limits · Skarbez, Smith and Whitton, 2021

Environmententirely realAugmentedrealityAugmentedvirtualityVirtual realitytodayEnvironmententirely virtual0% virtualityDiscontinuity100%HypotheticalReal bodySupport · proprioceptionMixed reality

The real body keeps conventional virtual reality within mixed reality.

1 / Introduction to virtual reality1.1 Definitions

Interaction paradigms

Graphical interfaces

How do we act on screen objects?

Ubiquitous computing

How do we coordinate distributed systems?

Immersive interfaces

How do we act in a simulated world?

Augmented interfaces

How do we link additions to the real scene?

Four illustrated scenes: a desktop graphical interface, connected everyday objects, an immersive VR headset and controllers, and AR glasses overlaying a real engine.
1 / Introduction to virtual reality1.1 Definitions

Google Glass archive

Observe: does information follow the head or remain linked to the scene?

Information in the field of view is not necessarily attached to the world.

1 / Introduction to virtual reality1.1 Definitions

HoloLens archive

Observe: which movement reveals how objects are anchored in the room?

Look for the spatial link; a promotional video does not describe the full field of view.

1 / Introduction to virtual reality1.1 Definitions

ARKit demonstration

Observe: does the object stay in place as the tablet moves?

The shared problem: maintain correspondence between real and virtual.

1 / Introduction to virtual realityPart 2 of 3

1.2

Action and perception

1 / Introduction to virtual reality1.2 Action and perception

One gesture, one loop: grasping an object

What is measured? What changes? What feedback is produced?

UserReaches outInterfacesCapture the gestureHand · pose · commandReturn the resultView · contact · soundVirtual objectSimulated graspPosition updated

Action: person → world. Sensory feedback: world → person.

1 / Introduction to virtual reality1.2 Action and perception

Headsets and projection rooms

Choose for the task: individual viewing, sharing, collaboration

Headset

Individual view; share through an external screen

Projection room

Side-by-side observation; tracking determines perspective

Head-mounted display
Head-mounted display
Immersive projection room
Immersive projection room

Comfort, collaboration and infrastructure: the activity guides the choice.

1 / Introduction to virtual realityPart 3 of 3

1.3

VR, AR or neither?

1 / Introduction to virtual reality1.3 Quiz: VR, AR or neither?

Street View

VR, AR or neither?

In Street View, dragging the mouse rotates a panorama photographed in Nepal. The user can also jump to another capture position.

Interactive panorama

360° photos can be explored, without tracking body movements.

1 / Introduction to virtual reality1.3 Quiz: VR, AR or neither?

AirPano · Maldives

VR, AR or neither?

Immersive video, limited interaction

We choose where to look; the flight remains prerecorded.

1 / Introduction to virtual reality1.3 Quiz: VR, AR or neither?

Behind the wheel of a Toyota

VR, AR or neither?

Head-up display, not spatial AR

Information stays within a display area; it is not anchored to objects on the road.

1 / Introduction to virtual reality1.3 Quiz: VR, AR or neither?

Benedict Cumberbatch · Smaug

VR, AR or neither?

Visual effects

The performance helps create the dragon; the film does not respond to the viewer.

1 / Introduction to virtual reality1.3 Quiz: VR, AR or neither?

F1 · 4DX cinema

VR, AR or neither?

Multisensory cinema

The effects follow the film, not the viewer’s actions.

1 / Introduction to virtual reality1.3 Quiz: VR, AR or neither?

Hello, Dot

VR, AR or neither?

In Hello, Dot, the living room stays visible through the headset. A virtual companion and its games occupy that space; the user interacts with their hands.

AR

The virtual companion occupies the real living room and responds to gestures.

1 / Introduction to virtual reality1.3 Quiz: VR, AR or neither?

Snapchat · face filter

VR, AR or neither?

AR

The virtual effect follows the face in real time.

1 / Introduction to virtual reality1.3 Quiz: VR, AR or neither?

Ghost Town

VR, AR or neither?

VR

Movements and gestures allow interaction with the simulated world.

1 / Introduction to virtual reality1.3 Quiz: VR, AR or neither?

CAVE · University of Bacău

VR, AR or neither?

The University of Bacău laboratory uses a projection cube and simulation software for interactive activities.

Room-scale VR

A simulated environment can surround the user without a headset.

1 / Introduction to virtual reality1.3 Quiz: VR, AR or neither?

Takeaways

VR

Act and perceive within a simulated world

AR

Enrich reality with virtual content registered in real time

A headset and rich sensations alone are not enough.