4 / Perception and theoretical foundations4.1 Definitions and models
4
Perception and theoretical foundations
The mechanisms behind immersive experience
Étienne Peillard IMT Atlantique
4 / Perception and theoretical foundations4.1 Definitions and models
Course outline
Definitions and models
4.1
Spatial perception
4.2
Multisensory perception
4.3
Sensorimotor coupling
4.4
Perceptual illusions
4.5
4 / Perception and theoretical foundationsPart 1 of 5
4.1
Definitions and models
4 / Perception and theoretical foundations4.1 Definitions and models
“Virtual reality”: what do the words mean?
An English expression, several readings in French
Virtual · English
In effect · almost · functioning as such
Virtuel · philosophy
Potential rather than actual — also a French meaning
An apparent oxymoron
If virtuel is read as unreal, the French expression réalité virtuelle sounds contradictory
For VR: a simulated environment that functions as a reality for perception and action.
4 / Perception and theoretical foundations4.1 Definitions and models
A name that was not self-evident
Several terms coexisted, each emphasising a different aspect.
Réalité artificielle
Artificial reality: a constructed environment
Réalité vicariante
A proposed French alternative: a substitute that functions as reality
Réalité de synthèse
Computer synthesis: the French official term published in 2007
Réalité virtuelle became the established French usage, despite terminological reservations.
4 / Perception and theoretical foundations4.1 Definitions and models
Several definitions, several viewpoints
Purpose
The human activity to support
Function
Changing place, time or possible action
Technique
Simulation and behavioural interfaces
Interface
How the person relates to the world
Relationship with reality
What simulation makes us notice
Perception
How the user interprets the experience
4 / Perception and theoretical foundations4.1 Definitions and models
Defining virtual reality by its purpose
The purpose of virtual reality is to enable a person (or several people) to carry out sensorimotor and cognitive activity in an artificial, digitally created world, which may be imaginary, symbolic, or a simulation of certain aspects of the real world.
Burkhardt and Fuchs · 2006
ViewpointHuman activity
4 / Perception and theoretical foundations4.1 Definitions and models
A functional definition
Virtual reality will allow the user to extract himself from the physical reality in order to virtually change the time, place and/or type of interaction: interaction with an environment simulating reality or interaction with an imaginary or symbolic world.
Fuchs, Moreau and Guitton · 2011
ViewpointChanging the frame of possible activity
4 / Perception and theoretical foundations4.1 Definitions and models
A technical definition
Virtual Reality is a technical and scientific area making use of computer science and behavioral interfaces in order to simulate 3D entities behavior in a virtual world that interact in real time among themselves and with the user in pseudonatural immersion through sensory-motor channels.
Fuchs, Moreau and Guitton · 2011
ViewpointSimulation, interfaces and real time
4 / Perception and theoretical foundations4.1 Definitions and models
Defining the interface relationship
The substitution of the interface between a person and the physical environment with an interface to a simulated environment.
Jaron Lanier
ViewpointMediating the person–world relationship
4 / Perception and theoretical foundations4.1 Definitions and models
Defining a relationship with reality
A coarser, simulated reality fosters appreciation of the depth of physical reality in comparison. As VR progresses in the future, human perception will be nurtured by it and will learn to find ever more depth in physical reality.
Jaron Lanier
ViewpointReflecting on the experience of reality
4 / Perception and theoretical foundations4.1 Definitions and models
Defining the role of perception
Technology that rallies the brain to fill in the blanks and cover over the mistakes of a simulator, in order to make a simulated reality seem better than it ought to.
Jaron Lanier
ViewpointThe user contributes to the experience
4 / Perception and theoretical foundations4.1 Definitions and models
Virtual reality and LSD: a shared world
… VR users can share a world objectively, even if it is fantastical, while LSD users cannot.
Jaron Lanier · Dawn of the New Everything (2017)
ViewpointExperiencing a common world
4 / Perception and theoretical foundations4.1 Definitions and models
The I²: immersion and interaction
I² denotes the immersion–interaction pair
Immersion: perceiving the virtual world
The device engages the senses and lets the user appropriate a new perceptual space. Example: turning the head to explore the scene.
Interaction: acting in the virtual world
The user acts and perceives the consequences of their actions in real time. Example: grasping a part and seeing it follow the hand’s movement.
In 3I², this pair applies at three levels: sensorimotor, cognitive and functional.
4 / Perception and theoretical foundations4.1 Definitions and models
The 3I² reference model
3 levels × (Immersion + Interaction)
Design from the activity; check that all three levels work together.
4 / Perception and theoretical foundations4.1 Definitions and models
3I² in practice: grasping a part
One assembly task, three linked design questions
Too much latency → difficult grasping → the assembly task is compromised.
4 / Perception and theoretical foundations4.1 Definitions and models
Fidelity depends on the task
Physical fidelity
How stimulation matches the target situation
Functional fidelity
Whether the relevant actions are possible
Psychological fidelity
Whether the relevant responses occur
4 / Perception and theoretical foundationsPart 2 of 5
4.2
Spatial perception
4 / Perception and theoretical foundations4.2 Spatial perception
Spatial perception: the route through this section
Which information helps us perceive depth, distance and scale?