3 / Applications of virtual reality3.1 Design and industry

3

Applications of virtual reality

Design, train, care, explore, meet

Étienne Peillard
IMT Atlantique

3 / Applications of virtual reality3.1 Design and industry

What is virtual reality used for?

Five application families, one question: what does VR add to the activity?

3 / Applications of virtual realityPart 1 of 7

3.1

Design and industry

Which decision can be made before manufacturing?

3 / Applications of virtual realityApplication principle3.1 Design and industry

Can this part be assembled?

Access to the fastener

Can the tool and hand reach the target?

Assembly order

Which part must be positioned first?

Vehicle design review
Vehicle design review
Assembly and workstation analysis
Assembly and workstation analysis

Decision: change the design before manufacturing.

3 / Applications of virtual realityApplication principle3.1 Design and industry

Architecture and spatial design

Human scale

Experience proportions and circulation

Alternative proposals

Compare design choices

Immersive authoring

Create and modify in space

3 / Applications of virtual reality3.1 Design and industry

From CAD model to immersive visit

StageDesign question
CAD modelWhich elements support the task?
Scene preparationWhich details can be simplified?
Headset trialIs the visit fluid and readable?

Existing 3D content still requires preparation.

3 / Applications of virtual realityHistorical demonstrator3.1 Design and industry

Understanding a structure generated in 3D

Spatial question

Where does the flow go? Which layers intersect?

Exploration

Change viewpoint or representation

Scientific and industrial 3D data
Scientific and industrial 3D data
Visual comparison of simulated phenomena
Visual comparison of simulated phenomena

Understanding also depends on tools and expertise.

3 / Applications of virtual reality3.1 Design and industry

Screen or immersion: the same spatial question

Same task: locate a flowScreenImmersion
Access the structureSlices, rotation, viewsMoving viewpoint, spatial exploration
Assess the contributionSame question and same dataCompare errors, time and effort

Choose a representation for a specific task.

3 / Applications of virtual realityIndustrial deployment · 20253.1 Design and industry

BMW: production planning at scale

Shared factory data

Layouts, equipment and logistics

Before physical changes

Simulate clearances and production flows

Reported scale

Digital twins of over 30 production sites

BMW Virtual Factory simulation of a vehicle moving through a production line
© BMW Group · Virtual Factory, 2025

Separate the industrial simulation from the immersive interface.

3 / Applications of virtual reality3.1 Design and industry

Model, simulation and digital twin

Model

Describe shapes and positions

Simulation

Compute behaviour within a scenario

Digital twin

Connect the model to physical-system data

Which data are updated, from where and how often?

3 / Applications of virtual reality3.1 Design and industry

Design: from geometry to a decision

Target decision

Access, assembly, circulation or data interpretation

Useful fidelity

Preserve constraints needed for the decision

3 / Applications of virtual realityPart 2 of 7

3.2

Training and skills

What is learned in the simulator?

3 / Applications of virtual realityApplication principle3.2 Training and skills

Training for rare or risky situations

Repeatability

Practise the same situation

Controlled variation

Change task conditions

Reduced exposure

Simulate danger or unavailable equipment

Professional training example
Professional training example
Scenario-based training
Scenario-based training
3 / Applications of virtual reality3.2 Training and skills

What is learned in the simulator?

GoalPracticeAssessment
Understand the procedureOrder the actionsOmissions in the real situation
Adjust the movementConnect action and sensory feedbackAccuracy and task errors
Adapt to a caseVary eventsPerformance on a new variant
3 / Applications of virtual realityApplication principle3.2 Training and skills

Procedures and team coordination

Individual skill

Tools and action sequences

Shared activity

Roles, timing and communication

Debriefing

Review decisions and outcomes

From surgical observations to a collaborative training scenario
From surgical observations to a collaborative training scenario
3 / Applications of virtual reality3.2 Training and skills

Trial records inform debriefing

  1. GoalChoose a skill to practise
  2. Trial and recordsIdentify an omitted step or late handover
  3. DebriefingExplain the decision and its effect
  4. Next trialAdapt the scenario to the skill needing practice
3 / Applications of virtual realityTraining simulator · source example3.2 Training and skills

A needle-insertion simulator

Required fidelity

Tool path and tissue resistance

Useful modalities

Vision and precise force feedback

Communication

A trainer may guide the learner

Needle-insertion training scenario
Needle-insertion training scenario
Tool and contact simulation
Tool and contact simulation
3 / Applications of virtual realityOperational training3.2 Training and skills

Lufthansa: VR in recurrent crew training

An existing workflow

Part of annual cabin-crew training

A repeated task

Search a virtual aircraft cabin

An operational constraint

Access without occupying a real aircraft

Routine use answers “is it used?”; transfer testing answers “does it work?”

3 / Applications of virtual reality3.2 Training and skills

How is transfer assessed?

Test outside the simulator

Does the procedure or movement succeed on the target task?

Relevant comparison

Against which training and for which learners?

The intended outcome determines the measurement.

3 / Applications of virtual realityPart 3 of 7

3.3

Healthcare and clinical uses

What is controlled and how is the person supported?

3 / Applications of virtual realityClinical application · source examples3.3 Healthcare and clinical uses

Which situation parameters can be controlled?

Scenario parameters

Crowd density, proximity, space size

Observations

Emotion and behaviour in the scene

A virtual height-related situation
A virtual height-related situation
A historical exposure-therapy research example
A historical exposure-therapy research example

The scenario belongs to a defined intervention and assessment.

3 / Applications of virtual realityClinical application · source examples3.3 Healthcare and clinical uses

What feedback accompanies movement?

Action

Perform a movement during the exercise

Visible feedback

Compare performed and intended movement

Measurement

Relate records to a functional objective

Movement tracking and care follow-up answer different questions.

3 / Applications of virtual reality3.3 Healthcare and clinical uses

How can remote follow-up be organised?

  1. Home exercisePerform the planned activity
  2. Movement recordsMake the session available for review
  3. Professional follow-upObserve live or review the trial
  4. Feedback to the personAdapt instructions for the next session

Remote group rehabilitation: exercise with other patients in a shared virtual space.

3 / Applications of virtual realityFDA-cleared device · 20253.3 Healthcare and clinical uses

RelieVRx: a defined clinical indication

Who?

Adults with chronic lower back pain

What?

Prescription, home-based adjunctive treatment

How?

Immersive behavioural skills and exercises

A clinical claim belongs to an intervention, population and outcome.

3 / Applications of virtual reality3.3 Healthcare and clinical uses

Healthcare: from mechanism to clinical use

Mechanism

Attention, graded exposure or feedback

Evaluation

Defined population, comparison and outcome

Care pathway

Indication, supervision and follow-up

3 / Applications of virtual realityPart 4 of 7

3.4

Culture and entertainment

What does the experience offer its audience?

3 / Applications of virtual realityCultural / public example3.4 Culture and entertainment

Games and heritage: two reasons for immersion

Games

Act with the body; account for space and session length

Heritage

Explore a lost, remote or inaccessible place

Virtual environments for public experiences
Virtual environments for public experiences
Spatial exploration and learning
Spatial exploration and learning

The headset choice depends on the intended experience.

3 / Applications of virtual realityPublic experience · 2025–263.4 Culture and entertainment

Versailles: explore a vanished place

A shared visit

Free-roaming, multi-user VR

A reconstructed setting

Three lost spaces from the 1682 gardens

A public run

25 March 2025 – 4 January 2026

Reconstructed Royal Menagerie in the Versailles Lost Gardens experience
Royal Menagerie · © GEDEON / Small Creative / VIVE Arts / Versailles
3 / Applications of virtual realityPublic experience · 2025–263.4 Culture and entertainment

Versailles: Lost Gardens — the VR experience

3 / Applications of virtual reality3.4 Culture and entertainment

Culture: design the visitor journey

Content

What is explored or understood?

Participation

What can a visitor actually do?

Operation

Guidance, accessibility and visitor flow

3 / Applications of virtual realityPart 5 of 7

3.5

Social virtual reality

Which activities do people share in VR?

3 / Applications of virtual realityCultural / public example3.5 Social virtual reality

Which activities do people share in VR?

Meet

Converse in a shared virtual place

Create and participate

Play, learn or join a performance

Represent oneself

Act through an avatar and its gestures

Snow Crash
Snow Crash
Second Life: a historical social-world example
Second Life: a historical social-world example

The shared activity gives social VR its purpose.

3 / Applications of virtual reality3.5 Social virtual reality

How can other people be made present?

Voice and gesture

Identify who is speaking and acting

Space and objects

Understand what is shared

Avatar

Express identity and intention

Place rules

Organise access and coexistence

3 / Applications of virtual reality3.5 Social virtual reality

VRChat: continuity of social practices

Investigation discussed in class · Privateer, Peillard and Loetscher, 2025

Activities

Extend an artistic or social practice

Places and identities

Choose a setting and representation

Research question

How do these practices connect in everyday life?

Examples reported in class; distinguish the inquiry’s scope from all users’ practices.

3 / Applications of virtual reality3.5 Social virtual reality

Social VR: which activity, with whom?

Situation

Who meets, and for which activity?

Contribution to examine

What do shared space and avatars enable?

3 / Applications of virtual realityPart 6 of 7

3.6

Choosing and evaluating a use

Which activity justifies choosing VR?

3 / Applications of virtual reality3.6 Choosing and evaluating a use

Compare evidence, not impressions

FamilyObject of comparisonPossible criteria
IndustryDesign decisionErrors and effort
TrainingTransfer to the real taskOmissions and accuracy
HealthcareDefined intervention and populationTarget outcome and follow-up
CultureVisitor journeyExperience and understanding
Social VRActivity and participantsCoordination and shared experience
3 / Applications of virtual reality3.6 Choosing and evaluating a use

A building model: why choose VR?

Discussion case: you have a 3D model of a building.

Activity

Which task and which people?

Expected contribution

What does immersive exploration enable?

Limit

Which information or constraint is missing?

Comparison

How would you assess it against another solution?

3 / Applications of virtual reality3.6 Choosing and evaluating a use

From applications to system design

Start with the activity

Users, setting and intended outcome

Specify the interaction

Cues, actions and shared state

Select the evidence

Baseline, measurement and deployment context

3 / Applications of virtual realityPart 7 of 7

3.7

Further examples and research

Additional demonstrations and open questions

3 / Applications of virtual reality3.7 Further examples and research

Resources for exploring each family

Additional demonstrations

Consult an example for the question being studied

Research

Observe, coordinate and explore new interfaces

3 / Applications of virtual realityApplication principle3.7 Further examples and research

Industrial design demonstration

What is physically touched? What is simulated?

A physical support can complement a virtual model.

3 / Applications of virtual realityHistorical demonstrator3.7 Further examples and research

Interior and HMI simulation: Modelisar

3 / Applications of virtual realityApplication principle3.7 Further examples and research

Spatial authoring interfaces

Microsoft Maquette

Prototype a space and its interfaces

Gravity Sketch

Create and share a 3D model

3 / Applications of virtual realityHistorical demonstrator3.7 Further examples and research

Collaborative exploration of scientific data

3 / Applications of virtual realityIndustrial XR workflow3.7 Further examples and research

Rivian: review a vehicle inside the headset

A life-size model

Review proportions, surfaces and the interior

A shared decision

Bring design and engineering into the same scene

An iterative workflow

Change the digital model before physical mock-ups

3 / Applications of virtual realityIndustrial deployment · 20253.7 Further examples and research

BMW Virtual Factory: the industrial workflow

3 / Applications of virtual realityCollaborative training · source example3.7 Further examples and research

A shared surgical simulation

Task

Coordinate a procedure

Interfaces

Vision, communication and contact

Evaluation

Accuracy, cooperation and comfort

Collaborative surgical training
Collaborative surgical training
3 / Applications of virtual realityIndustry report · 20243.7 Further examples and research

Lufthansa: extended reality crew training

3 / Applications of virtual reality3.7 Further examples and research

How can body perception be studied?

Manipulation

Change a virtual-body property

Observation

Measure a defined perceptual response

A body-perception research setup
A body-perception research setup
A virtual limb controlled through physiological input
A virtual limb controlled through physiological input
3 / Applications of virtual realityCultural / public example3.7 Further examples and research

Narrative and sensory perspective

Notes on Blindness

A world organised through sound

Carne y Arena

An embodied spatial encounter

Traveling While Black

A situated narrative experience

3 / Applications of virtual realityCultural / public example3.7 Further examples and research

Gender Swap and mediated perspective

Representation

A different visible body

Correspondence

Movement and viewpoint relation

Interpretation

Experience and its limits

3 / Applications of virtual realityCultural / public example3.7 Further examples and research

Mediated experience and identity

Carne y Arena

Spatial installation: trailer

Traveling While Black

360° documentary: excerpt

How does each work place the participant within its subject?

3 / Applications of virtual realityCultural / public example3.7 Further examples and research

Exhibitions and public space

Care / Cure

Architecture and an exhibition context

Débord de Loire

An event in a shared public setting

Immersive design

Content, physical access and mediation

Care / Cure exhibition
Care / Cure exhibition
Débord de Loire public event
Débord de Loire public event
3 / Applications of virtual realityCultural / public example3.7 Further examples and research

Designing an immersive installation

Display geometry

Coverage, seams and viewpoint

Audience

Individual or collective experience

Physical setting

Movement and access

Immersive installation prototypes
Immersive installation prototypes
Projected content in a collective installation
Projected content in a collective installation
3 / Applications of virtual realityCultural / public example3.7 Further examples and research

Marketing and product experience

Showrooms

Explore configurations and scale

Demonstrations

Experience a proposed service

Assessment

Separate persuasion from task performance

A product demonstration context
A product demonstration context
A virtual showroom
A virtual showroom
3 / Applications of virtual realityCultural / public example3.7 Further examples and research

Social virtual places: a historical comparison

A shared virtual meeting space
A shared virtual meeting space
3 / Applications of virtual realityCultural / public example3.7 Further examples and research

Shared learning and web environments

A web-based shared environment
A web-based shared environment

What can participants share besides conversation?

3 / Applications of virtual realityResearch framework3.7 Further examples and research

Three research lenses

Observe people

Control worlds and measure responses

Coordinate people

Study shared space and remote action

Reconfigure interaction

Explore tangible and multisensory interfaces

3 / Applications of virtual realityExperimental research3.7 Further examples and research

VR as an experimental setting

Control

Manipulate the environment

Observation

Record actions and responses

Validity

Check the relation to the target situation

Controlled situations in virtual environments
Controlled situations in virtual environments
3 / Applications of virtual realityResearch study · 20243.7 Further examples and research

Shared touch: studying social perception

Manipulation

Feel touch while observing a virtual agent

Study

Within-participant experiment · n = 32

Question

How does shared sensation affect social response?

Figure 1 from the shared body sensations study, showing an observer receiving haptic stimulation corresponding to a virtual agent
Tao, Egelman & Bailenson · ISMAR 2024 · Figure 1
3 / Applications of virtual realityResearch questions3.7 Further examples and research

Research lens: coordinate shared action

Representation

How are people and actions made visible?

Shared space

Which viewpoints and objects are common?

Coordination

How do people divide and combine control?

3 / Applications of virtual realityResearch demonstrator3.7 Further examples and research

Collaborative virtual environments

Shared state

Participants affect a common world

Communication

Voice, gesture and spatial cues

Coordination

Awareness of others and their actions

Collaborative industrial work
Collaborative industrial work
3 / Applications of virtual realityResearch demonstrator3.7 Further examples and research

Telepresence

Remote people

Represented in a shared environment

Spatial communication

Pose, gaze and gestures

A shared task

An activity beyond conversation

Telepresence demonstration
Telepresence demonstration
3 / Applications of virtual realityResearch demonstrator3.7 Further examples and research

Telepresence archive

3 / Applications of virtual realityResearch demonstrator3.7 Further examples and research

Sharing a projection room

Viewpoint

Several independently moving observers

Display

Separate view channels where supported

Coordination

Physical and virtual workspace

3 / Applications of virtual realityResearch demonstrator3.7 Further examples and research

Multiple-viewer projection

3 / Applications of virtual realityResearch demonstrator3.7 Further examples and research

Co-habitation in a CAVE

3 / Applications of virtual realityResearch demonstrator3.7 Further examples and research

Co-located object manipulation

Physical support

A shared tangible relation

Virtual action

A common object or activity

Coordination

Who controls each part?

3 / Applications of virtual realityResearch demonstrator3.7 Further examples and research

Co-located manipulation

3 / Applications of virtual realityResearch demonstrator3.7 Further examples and research

Physical co-presence and virtual activity

Physical space

Participants occupy a common room

Virtual context

The displayed activities may differ

Interaction

Bodies can become part of another person’s constraints

3 / Applications of virtual realityResearch demonstrator3.7 Further examples and research

Shared-space interaction research

3 / Applications of virtual realityResearch demonstrator3.7 Further examples and research

Remote collaboration and group telepresence

Shared state

Objects, tools and participant actions

Representation

Simplified avatars or captured people

Group activity

Coordination across sites

3 / Applications of virtual realityResearch demonstrator3.7 Further examples and research

Fleury et al. (VRST 2012)

3 / Applications of virtual realityResearch demonstrator3.7 Further examples and research

Beck et al. (IEEE VR 2013)

3 / Applications of virtual realitySpatial-computing research3.7 Further examples and research

Research lens: reconfigure the interface

Physical objects

Arrange and manipulate information

The body

Move around a shared workspace

Computation

Make relationships visible and executable

3 / Applications of virtual realitySpatial-computing research3.7 Further examples and research

Dynamicland: shared physical computation

Physical objects

Manipulable parts of an activity

Projection

Digital information in the workspace

Collaboration

People work around a shared setting

3 / Applications of virtual realitySpatial-computing research3.7 Further examples and research

Dynamicland archive

3 / Applications of virtual realitySpatial-computing research3.7 Further examples and research

Dynamicland: example 1

3 / Applications of virtual realitySpatial-computing research3.7 Further examples and research

Dynamicland: example 2

3 / Applications of virtual realitySpatial-computing research3.7 Further examples and research

Dynamicland: example 3