This study investigates whether people can coordinate their real dominant hand with an additional, spatially displaced virtual hand in Augmented Reality. In an aimed-motion experiment with 24 participants, real and virtual targets were alternated while virtual-hand representation (realistic hand or abstract sphere) and hand offset (20 or 40 cm) were varied. The study combines transition time, movement dynamics, trajectory deviation, proprioceptive drift, embodiment, and cognitive-load measures. Participants generally adapted the hand they used to the target modality regardless of representation and offset; detailed analyses show that a realistic virtual hand can increase embodiment while modestly affecting initiation and trajectories during the transition back to the real hand.
ACM Symposium on Spatial User Interaction (SUI 2026)
Experiment video
Switching between two handsThe abstract virtual hand is displaced by 20 cm from the participant’s real dominant hand, illustrating the aimed-motion task.
My research focuses on perception and embodied interaction in Virtual and Augmented Reality, including augmented affordances, body perception, and human-system cooperation in immersive environments.
Guillaume Moreau
Dean for Research and Innovation of IMT Atlantique