A study with 36 participants examines how a virtual character’s actions and emotional expressions affect trust, situational awareness, and acceptance in a simulated autonomous vehicle. Actions had a stronger influence on trust than emotions alone, while participants preferred the combined action-and-emotion character.
My research focuses on perception and embodied interaction in Virtual and Augmented Reality, including augmented affordances, body perception, and human-system cooperation in immersive environments.
James Walsh
Enterprise Fellow
UniSA
Guillaume Moreau
Dean for Research and Innovation of IMT Atlantique